Goto

Collaborating Authors

 computer-use agent


Computer-Use Agents as Judges for Generative User Interface

Lin, Kevin Qinghong, Hu, Siyuan, Li, Linjie, Yang, Zhengyuan, Wang, Lijuan, Torr, Philip, Shou, Mike Zheng

arXiv.org Artificial Intelligence

Computer-Use Agents (CUA) are becoming increasingly capable of autonomously operating digital environments through Graphical User Interfaces (GUI). Yet, most GUI remain designed primarily for humans--prioritizing aesthetics and usability--forcing agents to adopt human-oriented behaviors that are unnecessary for efficient task execution. At the same time, rapid advances in coding-oriented language models (Coder) have transformed automatic GUI design. This raises a fundamental question: Can CUA as judges to assist Coder for automatic GUI design? To investigate, we introduce AUI-Gym, a benchmark for Automatic GUI development spanning 52 applications across diverse domains. Using language models, we synthesize 1560 tasks that simulate real-world scenarios. To ensure task reliability, we further develop a verifier that programmatically checks whether each task is executable within its environment. Building on this, we propose a Coder-CUA in Collaboration framework: the Coder acts as Designer, generating and revising websites, while the CUA serves as Judge, evaluating functionality and refining designs. Success is measured not by visual appearance, but by task solvability and CUA navigation success rate. To turn CUA feedback into usable guidance, we design a CUA Dashboard that compresses multi-step navigation histories into concise visual summaries, offering interpretable guidance for iterative redesign. By positioning agents as both designers and judges, our framework shifts interface design toward agent-native efficiency and reliability. Our work takes a step toward shifting agents from passive use toward active participation in digital environments. Our code and dataset are available at https://github.com/showlab/AUI.


Learning from Online Videos at Inference Time for Computer-Use Agents

Liu, Yujian, Wang, Ze, Chen, Hao, Sun, Ximeng, Yu, Xiaodong, Wu, Jialian, Liu, Jiang, Barsoum, Emad, Liu, Zicheng, Chang, Shiyu

arXiv.org Artificial Intelligence

Computer-use agents can operate computers and automate laborious tasks, but despite recent rapid progress, they still lag behind human users, especially when tasks require domain-specific procedural knowledge about particular applications, platforms, and multi-step workflows. Humans can bridge this gap by watching video tutorials: we search, skim, and selectively imitate short segments that match our current subgoal. In this paper, we study how to enable computer-use agents to learn from online videos at inference time effectively. We propose a framework that retrieves and filters tutorial videos, converts them into structured demonstration trajectories, and dynamically selects trajectories as in-context guidance during execution. Particularly, using a VLM, we infer UI actions, segment videos into short subsequences of actions, and assign each subsequence a textual objective. At inference time, a two-stage selection mechanism dynamically chooses a single trajectory to add in context at each step, focusing the agent on the most helpful local guidance for its next decision. Experiments on two widely used benchmarks show that our framework consistently outperforms strong base agents and variants that use only textual tutorials or transcripts. Analyses highlight the importance of trajectory segmentation and selection, action filtering, and visual information, suggesting that abundant online videos can be systematically distilled into actionable guidance that improves computer-use agents at inference time. Our code is available at https://github.com/UCSB-NLP-Chang/video_demo.


LiteCUA: Computer as MCP Server for Computer-Use Agent on AIOS

Mei, Kai, Zhu, Xi, Gao, Hang, Lin, Shuhang, Zhang, Yongfeng

arXiv.org Artificial Intelligence

We present AIOS 1.0, a novel platform designed to advance computer-use agent (CUA) capabilities through environmental contextualization. While existing approaches primarily focus on building more powerful agent frameworks or enhancing agent models, we identify a fundamental limitation: the semantic disconnect between how language models understand the world and how computer interfaces are structured. AIOS 1.0 addresses this challenge by transforming computers into contextual environments that language models can natively comprehend, implementing a Model Context Protocol (MCP) server architecture to abstract computer states and actions. This approach effectively decouples interface complexity from decision complexity, enabling agents to reason more effectively about computing environments. To demonstrate our platform's effectiveness, we introduce LiteCUA, a lightweight computer-use agent built on AIOS 1.0 that achieves a 14.66% success rate on the OSWorld benchmark, outperforming several specialized agent frameworks despite its simple architecture. Our results suggest that contextualizing computer environments for language models represents a promising direction for developing more capable computer-use agents and advancing toward AI that can interact with digital systems.


VideoAgentTrek: Computer Use Pretraining from Unlabeled Videos

Lu, Dunjie, Xu, Yiheng, Wang, Junli, Wu, Haoyuan, Wang, Xinyuan, Wang, Zekun, Yang, Junlin, Su, Hongjin, Chen, Jixuan, Chen, Junda, Mao, Yuchen, Zhou, Jingren, Lin, Junyang, Hui, Binyuan, Yu, Tao

arXiv.org Artificial Intelligence

Training computer-use agents requires massive amounts of GUI interaction data, but manually annotating action trajectories at scale is prohibitively expensive. We present VideoAgentTrek, a scalable pipeline that automatically mines training data from publicly available screen-recorded videos at web scale, eliminating the need for manual annotation. Our approach addresses a key challenge: raw videos contain implicit demonstrations but lack explicit action labels. To solve this, we develop Video2Action, an inverse dynamics module (IDM) with two components: (1) a video grounding model that detects and localizes GUI actions with precise temporal boundaries and context, and (2) an action-content recognizer that extracts structured parameters like click coordinates and typed text with high fidelity. Applied to 39,000 YouTube tutorial videos, our pipeline generates 1.52 million interaction steps automatically. We leverage this data through continued pretraining followed by supervised fine-tuning. On OSWorld-Verified, our approach improves task success rates from 9.3% (SFT-only baseline) to 15.8%, a 70% relative improvement. On AgentNetBench, step accuracy increases from 64.1% to 69.3%. Our results demonstrate that passive internet videos can be transformed into high-quality supervision for computer-use agents, providing a scalable alternative to expensive manual annotation.


SCUBA: Salesforce Computer Use Benchmark

Dai, Yutong, Ramakrishnan, Krithika, Gu, Jing, Fernandez, Matthew, Luo, Yanqi, Prabhu, Viraj, Hu, Zhenyu, Savarese, Silvio, Xiong, Caiming, Chen, Zeyuan, Xu, Ran

arXiv.org Artificial Intelligence

We introduce SCUBA, a benchmark designed to evaluate computer-use agents on customer relationship management (CRM) workflows within the Salesforce platform. SCUBA contains 300 task instances derived from real user interviews, spanning three primary personas, platform administrators, sales representatives, and service agents. The tasks test a range of enterprise-critical abilities, including Enterprise Software UI navigation, data manipulation, workflow automation, information retrieval, and troubleshooting. To ensure realism, SCUBA operates in Salesforce sandbox environments with support for parallel execution and fine-grained evaluation metrics to capture milestone progress. We benchmark a diverse set of agents under both zero-shot and demonstration-augmented settings. We observed huge performance gaps in different agent design paradigms and gaps between the open-source model and the closed-source model. In the zero-shot setting, open-source model powered computer-use agents that have strong performance on related benchmarks like OSWorld only have less than 5\% success rate on SCUBA, while methods built on closed-source models can still have up to 39% task success rate. In the demonstration-augmented settings, task success rates can be improved to 50\% while simultaneously reducing time and costs by 13% and 16%, respectively. These findings highlight both the challenges of enterprise tasks automation and the promise of agentic solutions. By offering a realistic benchmark with interpretable evaluation, SCUBA aims to accelerate progress in building reliable computer-use agents for complex business software ecosystems.


RiOSWorld: Benchmarking the Risk of Multimodal Computer-Use Agents

Yang, Jingyi, Shao, Shuai, Liu, Dongrui, Shao, Jing

arXiv.org Artificial Intelligence

With the rapid development of multimodal large language models (MLLMs), they are increasingly deployed as autonomous computer-use agents capable of accomplishing complex computer tasks. However, a pressing issue arises: Can the safety risk principles designed and aligned for general MLLMs in dialogue scenarios be effectively transferred to real-world computer-use scenarios? Existing research on evaluating the safety risks of MLLM-based computer-use agents suffers from several limitations: it either lacks realistic interactive environments, or narrowly focuses on one or a few specific risk types. These limitations ignore the complexity, variability, and diversity of real-world environments, thereby restricting comprehensive risk evaluation for computer-use agents. To this end, we introduce \textbf{RiOSWorld}, a benchmark designed to evaluate the potential risks of MLLM-based agents during real-world computer manipulations. Our benchmark includes 492 risky tasks spanning various computer applications, involving web, social media, multimedia, os, email, and office software. We categorize these risks into two major classes based on their risk source: (i) User-originated risks and (ii) Environmental risks. For the evaluation, we evaluate safety risks from two perspectives: (i) Risk goal intention and (ii) Risk goal completion. Extensive experiments with multimodal agents on \textbf{RiOSWorld} demonstrate that current computer-use agents confront significant safety risks in real-world scenarios. Our findings highlight the necessity and urgency of safety alignment for computer-use agents in real-world computer manipulation, providing valuable insights for developing trustworthy computer-use agents. Our benchmark is publicly available at https://yjyddq.github.io/RiOSWorld.github.io/.


OSWorld-Human: Benchmarking the Efficiency of Computer-Use Agents

Abhyankar, Reyna, Qi, Qi, Zhang, Yiying

arXiv.org Artificial Intelligence

Generative AI is being leveraged to solve a variety of computer-use tasks involving desktop applications. State-of-the-art systems have focused solely on improving accuracy on leading benchmarks. However, these systems are practically unusable due to extremely high end-to-end latency (e.g., tens of minutes) for tasks that typically take humans just a few minutes to complete. To understand the cause behind this and to guide future developments of computer agents, we conduct the first study on the temporal performance of computer-use agents on OSWorld, the flagship benchmark in computer-use AI. We find that large model calls for planning and reflection account for the majority of the overall latency, and as an agent uses more steps to complete a task, each successive step can take 3x longer than steps at the beginning of a task. We then construct OSWorld-Human, a manually annotated version of the original OSWorld dataset that contains a human-determined trajectory for each task. We evaluate 16 agents on their efficiency using OSWorld-Human and found that even the highest-scoring agents on OSWorld take 1.4-2.7x more steps than necessary.


VPI-Bench: Visual Prompt Injection Attacks for Computer-Use Agents

Cao, Tri, Lim, Bennett, Liu, Yue, Sui, Yuan, Li, Yuexin, Deng, Shumin, Lu, Lin, Oo, Nay, Yan, Shuicheng, Hooi, Bryan

arXiv.org Artificial Intelligence

Computer-Use Agents (CUAs) with full system access enable powerful task automation but pose significant security and privacy risks due to their ability to manipulate files, access user data, and execute arbitrary commands. While prior work has focused on browser-based agents and HTML-level attacks, the vulnerabilities of CUAs remain underexplored. In this paper, we investigate Visual Prompt Injection (VPI) attacks, where malicious instructions are visually embedded within rendered user interfaces, and examine their impact on both CUAs and Browser-Use Agents (BUAs). We propose VPI-Bench, a benchmark of 306 test cases across five widely used platforms, to evaluate agent robustness under VPI threats. Each test case is a variant of a web platform, designed to be interactive, deployed in a realistic environment, and containing a visually embedded malicious prompt. Our empirical study shows that current CUAs and BUAs can be deceived at rates of up to 51% and 100%, respectively, on certain platforms. The experimental results also indicate that system prompt defenses offer only limited improvements. These findings highlight the need for robust, context-aware defenses to ensure the safe deployment of multimodal AI agents in real-world environments. The code and dataset are available at: https://github.com/cua-framework/agents


sudo rm -rf agentic_security

Lee, Sejin, Kim, Jian, Park, Haon, Yousefpour, Ashkan, Yu, Sangyoon, Song, Min

arXiv.org Artificial Intelligence

Large Language Models (LLMs) are increasingly deployed as computer-use agents, autonomously performing tasks within real desktop or web environments. While this evolution greatly expands practical use cases for humans, it also creates serious security exposures. We present SUDO (Screen-based Universal Detox2Tox Offense), a novel attack framework that systematically bypasses refusal trained safeguards in commercial computer-use agents, such as Claude Computer Use. The core mechanism, Detox2Tox, transforms harmful requests (that agents initially reject) into seemingly benign requests via detoxification, secures detailed instructions from advanced vision language models (VLMs), and then reintroduces malicious content via toxification just before execution. Unlike conventional jailbreaks, SUDO iteratively refines its attacks based on a built-in refusal feedback, making it increasingly effective against robust policy filters. In extensive tests spanning 50 real-world tasks and multiple state-of-the-art VLMs, SUDO achieves a stark attack success rate of 24% (with no refinement), and up to 41% (by its iterative refinement) in Claude Computer Use. By revealing these vulnerabilities and demonstrating the ease with which they can be exploited in real-world computing environments, this paper highlights an immediate need for robust, context-aware safeguards. WARNING: This paper includes harmful or offensive model outputs Our code is available at: https://github.com/AIM-Intelligence/SUDO.git


STEVE: AStep Verification Pipeline for Computer-use Agent Training

Lu, Fanbin, Zhong, Zhisheng, Wei, Ziqin, Liu, Shu, Fu, Chi-Wing, Jia, Jiaya

arXiv.org Artificial Intelligence

Developing AI agents to autonomously manipulate graphical user interfaces is a long challenging task. Recent advances in data scaling law inspire us to train computer-use agents with a scaled instruction set, yet using behavior cloning to train agents still requires immense high-quality trajectories. To meet the scalability need, we designed STEVE, a step verification pipeline for computer-use agent training. First, we establish a large instruction set for computer-use agents and collect trajectory data with some suboptimal agents. GPT-4o is used to verify the correctness of each step in the trajectories based on the screens before and after the action execution, assigning each step with a binary label. Last, we adopt the Kahneman and Tversky Optimization to optimize the agent from the binary stepwise labels. Extensive experiments manifest that our agent outperforms supervised finetuning by leveraging both positive and negative actions within a trajectory. Also, STEVE enables us to train a 7B vision-language model as a computer-use agent, achieving leading performance in the challenging live desktop environment WinAgentArena with great efficiency at a reduced cost. Code and data: https://github.com/FanbinLu/STEVE.